New groups can be grouped into the following: shared, regional, mercenary, barbarian and slave. As the early game become more developed, expect more buildings to be gradually added to the eras. Due to time limitations, the additions are largely focused on the eras prior to Medieval Era. The mod is fully integrated into my mod so one needn't worry about compatibility or even downloading the original mod. All credits goes to those who worked on the mod. More Eras are expected to be added to the late game. Other techs might be moved around as well. Iron Era, previously Ancient Era, and Classical Era have gone through a big rework so they will be quite different from base VP as well. The underlined eras aren't available in base VP and they all come with their own technologies. ![]() Neolithic, Copper, Bronze, Iron (formerly Ancient), Early Classical, Classical, Late Classical, Medieval, Renaissance, Enlightenment, Industrial, Machine, Modern, Atomic, Information Now, let's discuss briefly what this mod has to offer.Īs of this moment, the eras available in this mod are, in chronological order: ![]() Maybe, after a few years, we'll see a mod that's more polished and offers enough for people to want to play it. It is being regularly (as much as free time allows) updated with ideally a new patch every month. However, the goal is to have an overhaul mod that plays quite differently from Vox Populi. As of now, I'm unsure how big the scope of this mod will be. As time went, my ambition for it grew and I integrated my past modular mods along with some of the popular modmods. AG's Tweaks Mod began, as the name suggested, as a simple tweak mod with a few number changes.
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